Project Motor Racing has released Update 2.0.0.6, bringing another major batch of improvements focused on driving feel, realism, AI behaviour, and quality-of-life features. The update also lays the groundwork for the upcoming GT Icons Pack, which launches on June 23.
Beyond the usual fixes and visual improvements, this patch introduces significant mechanical changes that could directly affect how cars behave on track. New setup options such as third springs and brake ducts have been added, while drafting and slipstream behaviour has received a major overhaul aimed at creating closer racing.
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Launching on June 23, the GT Icons Pack introduces nine new cars inspired by one of motorsport’s most memorable periods.
The content pack focuses on sports car racing from the late 1960s and early 1970s, an era defined by powerful engines, minimal aerodynamics, mechanical grip, and demanding driving characteristics.
The pack spans three distinct classes, each representing a different approach to performance and racing philosophy from the period.
Players jumping into Career Mode will also find new GT Icons events included alongside the update.

Update 2.0.0.6 introduces two new tuning elements for supported cars: third spring adjustments and brake duct settings.
High-downforce machinery, particularly LMDh prototypes, often requires very stiff suspension setups to maintain aerodynamic efficiency and prevent the car from bottoming out.
The newly added third spring option separates aerodynamic platform control from mechanical grip tuning. Drivers can now use standard springs to optimise grip levels while independently adjusting the third spring to manage vertical movement and improve aerodynamic stability.
Brake duct settings have also been introduced, currently limited to LMDh vehicles.
Because brake temperatures now influence tyre internal air temperatures, managing brake cooling becomes increasingly important throughout a race. Drivers can use brake duct adjustments to balance brake efficiency, tyre temperatures, and pressure behaviour during long runs.
Drafting and slipstreaming have received a complete rework with the goal of improving racing quality, particularly online.
According to the developers, the changes should create more reliable drafting behaviour and better balance between cars, allowing tighter racing and more realistic overtaking opportunities.
The changes are expected to create closer battles and potentially more dramatic finishes.
AI behaviour received another wave of adjustments across multiple areas.
Notable improvements include:
These changes continue the ongoing effort to create more competitive offline racing experiences.

Players on consoles can now save and load replay files, bringing feature parity with PC users.
Several HUD improvements have also been added:
Replay cameras have also been refined to reduce jittering issues, while replay storage has been improved behind the scenes.
The update also includes numerous smaller fixes and improvements across visuals, audio, tracks and vehicle behaviour:

Update 2.0.0.6 brings a broad mix of gameplay, physics, AI, and quality-of-life changes to Project Motor Racing, while also preparing the title for the arrival of the GT Icons Pack. Several of the additions, particularly the new setup options and revised slipstream behaviour, introduce changes that may alter how certain cars perform and feel on track.
As with any update focused on handling and driving behaviour, the overall impact will likely become clearer once players spend more time with the changes across different classes and racing situations.