Assetto Corsa Rally Update 0.6 has been revealed, and this is looking like another pretty substantial Early Access update. Three new cars are joining the simulator alongside 18 new events, private multiplayer lobbies, Photo Mode, custom liveries, and another round of physics improvements.
There is also some interesting groundwork being laid for the future. Supernova Games Studios says the new custom livery system represents a first step toward broader modding support, while the driving model continues to evolve across the different rally surfaces.
The biggest addition is a trio of cars covering nearly four decades of rallying history. Update 0.6 adds the 1980 Audi Quattro Gr.4, 1999 Peugeot 206 WRC, and 2018 Volkswagen Polo GTI R5.
The Audi is particularly interesting because this is the early Group 4 specification based on the car used at the 1980 Rally Algarve. It has a 2.1-liter turbocharged five-cylinder producing around 320 hp, permanent four-wheel drive, and a mechanically locked center differential.
Then there is the Peugeot 206 WRC from 1999. Its 2.0-liter turbocharged four-cylinder produces around 300 hp and sends power to all four wheels, representing the early version of a car that would go on to become one of the defining World Rally Cars of the early 2000s.
The newest addition is the 2018 Volkswagen Polo GTI R5. With a 1.6-liter turbocharged engine producing 272 hp and 400 Nm, a five-speed sequential gearbox, and a weight of 1,230 kg, this gives Assetto Corsa Rally another much more modern four-wheel-drive option.



The three cars also come with 18 new Rally Events. These are divided across three new event groups designed around the latest additions, giving you something structured to actually do with each car rather than simply adding them to the garage.
That continues the approach Supernova has taken throughout Early Access, where new vehicles and locations are generally accompanied by additional event content. Considering how different these three cars are, there should be a pretty good amount of variety here.
Online multiplayer is getting another important upgrade with the addition of private lobbies. Players can now create password-protected sessions, allowing groups to race together without opening the lobby to everyone else.
There are some smaller multiplayer changes too. A race can now begin once 70 percent of the lobby is ready before the timer expires, and the starting grid timer will no longer wait for players who have already left the session.
These are relatively simple changes, but private sessions in particular should make league events and organized racing considerably easier.
Update 0.6 also introduces support for custom liveries. Players can import their own designs, save multiple liveries, and select between them directly through the in-game menu.
More importantly, Supernova specifically describes this as the first step toward modding support. There is no full modding platform yet, but allowing external liveries into the game starts opening Assetto Corsa Rally up to the sort of community customization that has played such a huge role in the original Assetto Corsa.
Documentation and templates will be included with the game files, so creating and importing designs should also be relatively straightforward.
Photo Mode is another major quality-of-life addition. It can be accessed from races, replays, the service park, and the main menu, giving players a dedicated set of tools for capturing the cars and stages.
Considering how good Assetto Corsa Rally can already look, this feels like a pretty obvious addition. Custom liveries and Photo Mode arriving together should also give the community considerably more freedom when creating screenshots and other content.

Supernova is continuing to work on the driving model as well. The tire thermal model is now enabled, with updated ideal pressures of 28 psi for tarmac tires and 32 psi for gravel and ice tires.
Gravel has also received more attention. Greece and Wales now have separate surface characteristics, while tire behavior, digging vibrations, overslip vibrations, self-aligning torque, and bump stop behavior have all been adjusted.
The goal is partly to bring stage times closer to realistic values on gravel. Because of these physics changes, the existing leaderboards will be reset once the update arrives.
There are a lot of smaller changes throughout Update 0.6 as well. Car paint receives improved clear coat and flake effects, windshield wipers now vibrate, and AI times have been added for all three new cars across every stage.
Time Attack and Challenge modes will now use locked weather, time, and temperature conditions to provide more consistent competition. Replay frame rates are no longer capped at 60 FPS, triple-monitor users get an easier setup experience, and Rally Event objectives have received further balancing for rain and snow.
The ideal racing line technology introduced previously has also been expanded across the remaining stages, with more accurate positioning, varying corner widths, and improved skid intensity.
Assetto Corsa Rally Update 0.6 looks like another healthy step forward for the simulator. The Quattro, 206 WRC, and Polo GTI R5 give the car roster three very different additions, while the 18 new events should provide plenty of new driving around them.
Private lobbies are probably the most important addition for multiplayer users, while custom liveries and the promise of broader modding support could become much more important over the long term. Photo Mode is a welcome addition too.
The continued physics work may ultimately have the biggest effect on how the simulator actually feels. Assetto Corsa Rally is still very much evolving through Early Access, and Update 0.6 continues pushing both the content and underlying simulation forward.