Update 0.5 for the Early Access version of Assetto Corsa Rally is almost here, bringing one of the most substantial updates the simulator has received so far. The new release introduces Rally Greece as a brand-new location, launches the first phase of online multiplayer, and delivers a large-scale rework of the game’s underlying physics systems.
Alongside the headline additions, players can also expect new events, improvements to Force Feedback and audio, visual upgrades, UI refinements, and numerous bug fixes throughout the experience.
Images: Supernova Games
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The biggest content addition in Update 0.5 is Rally Greece, bringing two new laser-scanned special stages to the simulator: Elatia and Loutraki.
Loutraki takes drivers from the outskirts of town and into the hills of Aghii Theodori, combining fast sections with technical corners and dusty terrain filled with hazards. The stage rewards commitment but also demands precision due to its changing rhythm and challenging surface.
Elatia delivers a different type of challenge. Featuring wide gravel roads and fast sweeping sections, drivers can push their cars to the limit and carry significant speed through the stage. However, exposed rocks, rough terrain, and the high average pace still require complete concentration.
Together, both stages add 22 km of new roads and multiple layout variations, giving players fresh environments to master.

Update 0.5 also introduces the first phase of online multiplayer functionality.
Players will be able to create their own lobbies or join official developer-managed servers, with support for up to 16 drivers in single-stage events. Custom lobbies allow weather selection and vehicle restrictions, while official lobbies will operate continuously through multiple server instances to ensure players can easily find available sessions.
A rotating multiplayer calendar is also being introduced, consisting of weekly and weekend events with different track and vehicle combinations.
While this is only the initial stage of multiplayer implementation, it lays the foundation for expanded online functionality in future updates.

One of the most significant changes in Update 0.5 comes through an extensive reworking of the physics systems.
The developers have introduced updates to tire behavior, surface recognition, camber dynamics, and contact patch calculations. A new gravel “bulldozing” effect has also been added, allowing tires to dig into soft surfaces more realistically and generate additional grip depending on terrain conditions.
Force Feedback detail has also received attention with new vibration systems designed to improve the feeling of surface changes and vehicle interaction.
According to the development team, this update is also intended to support future additions including tire and brake thermal systems, tire wear, more advanced suspension adjustments, and continued tire model development through a renewed collaboration with MegaRide.
Beyond the headline features, Update 0.5 introduces a wide range of improvements throughout Assetto Corsa Rally.
Players will find new event groups, additional snow-condition events, updated vehicle audio, camera and FOV adjustments, improved dust particle systems, visual improvements to the ideal line system, performance optimizations, and various environmental upgrades.
Numerous bug fixes have also been implemented, including vehicle corrections, environment fixes, and interface improvements.
As with previous major physics updates, leaderboards will also be reset to ensure fair competition under identical conditions.

Update 0.5 appears to be one of the most ambitious Assetto Corsa Rally updates so far. Rally Greece adds fresh content for players to learn, online multiplayer opens the door to community competition, and the physics overhaul could significantly impact the overall driving experience.
The full impact of these changes will ultimately depend on how they perform once players get their hands on the update, but on paper, Update 0.5 looks like a substantial step forward for the simulator during its Early Access development.